Thursday 11 March 2010

EVALUATION

The title of our project is the unseen , we decided over this name because of the plot of the story. The plot of our story is that a group of young children play with a ouiji board in one of there bedrooms late at night. After some strange ocurences they put the ouiji board into a wardrobe and continue with there lives. years later the children begin to witness strange things and trace it back to that night. our opening sequence is of one of the children dreaming about that night and waking up to a ghostly presence. The genre of our film is psycological hooror wich is a horror wich will play on the mind and scre you without making u jump or scream.

Who would be the audience for your media product?

Our target audience are people who enjoy psycological horrors with a interesting but chilling story.It is for poeple who do enjoy watching films and enjoy figuring out story to a chilling story.we did loads of pre - production research before drawing up the story board or filming.we began to research horror title sequences to see how they were filmed like , angles , camera shots and also the order the cast and crew were showed. we also research famous title sequence designers such as kyle cooper who made and shot a number of great horror title sequences. also we researched music and sound as they seem to play a very large part of a opening sequence . for example the nightmare on elm street used such a great audio that without it the title sequnce would have been just plain.
we used all of the research to film our title sequence , for example we had all of the cast and crew showed in the correct order like a normal film would have and used music wich not only went with our film but made it.

What kind of media institution might distribute your media product and why?

I think that the company lionsgate would have made our film because psycological horrors and normal horrors are there main themes. examples of this would be saw,saw2,saw3,saw4,saw5 and saw 6.

In what ways does your media product use, develop or challenge forms and conventions of real media products?

The main focus is a phycological horror that explores the dangers and eeryness of using a ouikki board and waking the spirits in a house.As a group we decided to make the first scene reality and the rest a dream, this was difficult to do because we did not no how to mix them two together to make it look like we were switching to reality and then to his dream.we came up with the solution of editing the dream world by making it much darker and a little bit flickery , this helps you see the difference from reality and dream.this is one way we have developed the codes and convention because in most films dreams are in black and wight. Another way is the titles, we used them to kind of give a hint of the story to come . all of our txt is really jagged and unnerving , like a small child wrote it. A nother way we developed the codes and convetion is the music , because of copywright issues we couldnt use real songs so we had to find a suitable song/melody for the mood. the one we found i think thits prefectly as it is very unnerving and has a little sting at the end when the titles come up. All together i think our title definatly gives of the hint that it is a horror.Overall I think our opening sequence developed the codes and conventions of real media products but it had elements of regular media products.

How does your media product represent particular social groups?

We dont have any certain age groups for our title sequence as any age can enjoy our type of production , i would advise it to be teenagers and over as some footage may be disturbing or un-nearving.

What kind of media institution might distribute your media product and why?

we adress the audience by showing a normal man having a terrible nightmare wich we can all relate to. and then showing them the dream were the first thing you see is a ouijji board , hopefully this will catch the attention of our audience of horror lovers. because everyone has had one of those dreams were u toss and turn , mumble and wake up in a sweat hopefully this will catch the audiences attention.

What have you learnt about technologies from the process of constructing this product?

Because i have never used the imac editing before we agreed as a team that i will do all the artistic design and leave the editing to the others. but i learnt how to do it anyway , i came across of alot of new programmes i have never heard of before like toaster wich waas terible , it cuts your work to the size it wants it to be. but still i have learnt alot of new skill on the imac.another programme wich we used was music maker were we cut down our song to fit and go with the title sequence, this was by far the most important programe we used wen trying to do the audio.

Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?

From the preliminary task I have learnt how important storyboarding and organisation is key in producing a good media product. the preliminary task to make a continuety piece was definetly the most valuable as i learnt how to make storyboards,edit and how to arrange actors and the film crew in the credits. i still feel that i cannot edit very well and i do need practice but other than that it all went perfect. the only other thing i could think of is that sometimes our imax was in use and we could not edit so we had no choice but to do more research wich turned out to be a possitive thing.
overall i feel that we made a good opening sequence and i feel that it would definatly pass as a real film opening sequence.



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